Factorio Mod Maker: Difference between revisions
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== Setup == | == Setup == | ||
When you first open the app, you will see a window with a button on the bottom with the text ''"Setup"''.[[File:Factorio Mod Maker Main Window Setup.png|left|thumb|The main window when you first open the Factorio Mod Maker]] | When you first open the app, you will see a window with a button on the bottom with the text ''"Setup"''.[[File:Factorio Mod Maker Main Window Setup.png|left|thumb|The main window when you first open the Factorio Mod Maker]]After you press the button, a dialog will show prompting you to put in the location of where Factorio stores its data (usually at <code>%AppData%/Factorio</code> <!-- add other path -->) and where the actual exe is located<!-- add default path to exe -->.<!-- Image needed --> | ||
Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button.<!-- image --> | |||
Now the button at the buttom of the window shoul say ''"New Project"''. Press that button and a new dialog should open. To create the project, fill in the required fields (marked by a *). The ''Name'' field can only contain alphanumeric characters, dashes and underscores because of how Factorio's mod portle handles mid names. You can also fill in the optional fields to give more info.<!-- link to more detail on fields --> Once the fields have been filled in, click the OK button. | |||
[[Category:Ongoing]] | [[Category:Ongoing]] |
Revision as of 17:40, 15 July 2024
Info
The Factorio Mod Maker is an in-development app written in python to make it easy for creating mods for Factorio. It is currently unavailable to anyone else. I soon plan to put it on my GitHub.
Setup
When you first open the app, you will see a window with a button on the bottom with the text "Setup".
After you press the button, a dialog will show prompting you to put in the location of where Factorio stores its data (usually at %AppData%/Factorio
) and where the actual exe is located.
Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button.
Now the button at the buttom of the window shoul say "New Project". Press that button and a new dialog should open. To create the project, fill in the required fields (marked by a *). The Name field can only contain alphanumeric characters, dashes and underscores because of how Factorio's mod portle handles mid names. You can also fill in the optional fields to give more info. Once the fields have been filled in, click the OK button.