Factorio Mod Maker: Difference between revisions

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== Setup ==
== Setup ==
When you first open the app, you will see a window with a button on the bottom with the text ''"Setup"''.[[File:Factorio Mod Maker Main Window Setup.png|left|thumb|The main window when you first open Factorio Mod Maker]]After you press the button, a dialog will show prompting you to put in the location of  where Factorio stores its data (usually at <code>%AppData%/Factorio</code> <!-- add other path -->) and where the exe is located<!-- add default path to exe -->.<!-- Image needed -->
When you first open the app, you will see a window with a button on the bottom with the text ''"Setup"''.[[File:Factorio Mod Maker Main Window Setup.png|left|thumb|The main window when you first open Factorio Mod Maker]]After you press the button, a dialog will show prompting you to put in the location of  where Factorio stores its data (usually at <code>%AppData%/Factorio</code> or <code>C:/Users/''[Your Username]''/AppData/Roaming/Factorio</code>) and where the exe is located (usually at <code>C:/Program Files/Factorio/bin/x64/Factorio.exe</code>).<!-- Image needed -->


Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button.<!-- image -->
Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button.<!-- image -->


Now the button at the button of the window should say ''"New Project"''. Press that button and a new dialog should open. To create the project, fill in the required fields (marked by a *). The ''Name'' field can only contain alphanumeric characters, dashes and underscores because of how Factorio's mod portal handles mid names. You can also fill in the optional fields to give more info.<!-- link to more detail on fields --> Once the fields have been filled in, click the OK button.
Now the button at the button of the window should say ''"New Project"''. Press that button and a new dialog should open. To create the project, fill in the required fields (marked by a *). The ''Name'' field can only contain alphanumeric characters, dashes and underscores because of how Factorio's mod portal handles mid names. You can also fill in the optional fields to give more info. More detail on these fields and the file it generates can be found [https://wiki.factorio.com/Tutorial:Mod_structure#info.json here]. Once the fields have been filled in, click the OK button.
[[Category:Ongoing]]
[[Category:Ongoing]]

Revision as of 10:45, 16 July 2024

Info

The Factorio Mod Maker is an in-development app written in python to make it easy for creating mods for Factorio. It is currently unavailable to anyone else. I soon plan to put it on my GitHub.

Setup

When you first open the app, you will see a window with a button on the bottom with the text "Setup".

The main window when you first open Factorio Mod Maker

After you press the button, a dialog will show prompting you to put in the location of where Factorio stores its data (usually at %AppData%/Factorio or C:/Users/[Your Username]/AppData/Roaming/Factorio) and where the exe is located (usually at C:/Program Files/Factorio/bin/x64/Factorio.exe).

Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button.

Now the button at the button of the window should say "New Project". Press that button and a new dialog should open. To create the project, fill in the required fields (marked by a *). The Name field can only contain alphanumeric characters, dashes and underscores because of how Factorio's mod portal handles mid names. You can also fill in the optional fields to give more info. More detail on these fields and the file it generates can be found here. Once the fields have been filled in, click the OK button.