Factorio Mod Maker: Difference between revisions
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== Setup == | == Setup == | ||
[[File:Factorio Mod Maker Main Window Setup.png|left|The main window when you first open Factorio Mod Maker|thumb]] | [[File:Factorio Mod Maker Main Window Setup.png|left|The main window when you first open Factorio Mod Maker|thumb]] | ||
When you first open the app, you will see a window with a button on the bottom with the text ''"Setup"''.[[File:FMM new mod dialog with some fields filled in valid.png|thumb|The new mod dialog where the | When you first open the app, you will see a window with a button on the bottom with the text ''"Setup"''.[[File:FMM new mod dialog with some fields filled in valid.png|thumb|The new mod dialog where all the fields are filled in]]After you press the button, a dialog will show prompting you to put in the location of where Factorio stores its data (usually at <code>%AppData%/Factorio</code> or <code>C:/Users/''[Your Username]''/AppData/Roaming/Factorio</code>) and where the exe is located (usually at <code>C:/Program Files/Factorio/bin/x64/Factorio.exe</code>). | ||
Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button. | Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button. | ||
[[File:FMM setup dialog valid fields.png|thumb|The setup dialog when all the paths are valid|left]] | [[File:FMM setup dialog valid fields.png|thumb|The setup dialog when all the paths are valid|left]] |
Revision as of 12:41, 18 July 2024
Info
The Factorio Mod Maker is an in-development app written in the Python programming language to make it easy for creating mods for Factorio. It is currently unavailable to anyone else. I soon plan to put it on my GitHub.
Setup
When you first open the app, you will see a window with a button on the bottom with the text "Setup".
After you press the button, a dialog will show prompting you to put in the location of where Factorio stores its data (usually at %AppData%/Factorio
or C:/Users/[Your Username]/AppData/Roaming/Factorio
) and where the exe is located (usually at C:/Program Files/Factorio/bin/x64/Factorio.exe
).
Once both paths are put in, the text below each textbox should turn green and say that the location is valid. If they are both valid, click the OK button.
Now the button at the button of the window should say "New Project". Press that button and a new dialog should open. To create the project, fill in the required fields (marked by a *). The Name field can only contain alphanumeric characters, dashes and underscores because of how Factorio's mod portal handles mid names. You can also fill in the optional fields to give more info. More detail on these fields and the file it generates can be found here. Once the fields have been filled in, click the OK button.
Tips
- You can hold
Alt
and press the underlined letter to quickly jump to the textbox or press the button.- If you can't see the underlined letters, press
Alt
once. - Example: pressing
Alt + N
on the main window will press the "New Project" button. - Example: pressing
Alt + T
on the new mod dialog will quickly jump to the "Title" textbox.
- If you can't see the underlined letters, press
- You can press
Tab
(⭾) to quickly jump to the next textbox.- Example: pressing
Tab
when in the first box of the version field, it will automatically focus on the second box of the version field.
- Example: pressing